Skip to main content

Chandler Thomlison on the brutal road of game development

When Chandler Thomlison began developing a game seven years ago, he had no idea how long and hard the road would be … and he’s not done yet.

In this interview with Hal Crawford, Thomlison lays out what he’s learned, including how difficult it is to raise money as an independent game studio, the dynamics of crypto funding, and how that blockchain connection has turned out to be a problem when it comes to gamers. Thomlison’s game is called Sparkball.

Subscribe to Key Characters on your favorite podcast app or listen directly on the Polemos website.

Polemos staff

Our small editorial team is distributed globally: UK, France, Turkey, Singapore, Australia, New Zealand, US and Colombia. We are dedicated to bringing our audience accurate and timely information about the world of blockchain gaming. Please see the Editorial Policy or Team links in the footer menu for more.