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Chandler Thomlison on the brutal road of game development

When Chandler Thomlison began developing a game seven years ago, he had no idea how long and hard the road would be … and he’s not done yet.

In this interview with Hal Crawford, Thomlison lays out what he’s learned, including how difficult it is to raise money as an independent game studio, the dynamics of crypto funding, and how that blockchain connection has turned out to be a problem when it comes to gamers. Thomlison’s game is called Sparkball.

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Hal Crawford

Hal Crawford is an experienced journalist and newsroom manager, and the head of content at Polemos.