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Polemos launches world-first blockchain game platform for digital asset rental; appoints new co-CEO and CFO

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Global blockchain game platform provider Polemos is launching a world-first independent blockchain game platform for collateral-free and deposit-free digital asset rental.

The platform, called “The Armory”, will enable low-cost digital asset renting that gives borrowers access to the actual asset during the rental period, compared to other platforms that require deposits or only provide “wraps” or copies of items.

It will be integrated into Polemos’ Forge and is chain-agnostic, so it can operate across a wide range of blockchains in future. Initial support is for Polygon PoS, with Galaxy Fight Club showcased initially and support for other in development Polygon PoS games such as Apeiron, Deadrop, and others coming soon.

The Armory platform will also add support for other chains and games such as IMX/Immutable (Illuvium, Blocklords, Guild of Guardians), Solana (Monkey League, Star Atlas, The Harvest), BNB, Avalanche (Shrapnel), and Ton.

The platform is powered by custom developed technology from Guardian Labs, which will be available as a white-labeled service to games developers.

Sitting outside the game’s environment on the blockchain, the Armory is not only game-agnostic, but also provides opportunities for interaction and participation for players who don’t have to be built in by the games themselves.

In a world-first for GameFi and NFT platforms, the technology has also been audited by blockchain security experts Halborn, meaning game asset holders can be confident that their lent items are being protected from unauthorized in-game actions and transfers, and will be returned without impairment.

As a result of these unique benefits, asset owners can leverage and earn money from otherwise dormant items, while players can try items without investing the time and money needed to own or earn them outright, while also retaining all rewards earned through the usage of the borrowed item.

Other features include:

  • Access to actual game NFTs in a bona fide account, removing the chance of the game failing to detect them,
  • Compatibility with all Polygon PoS games without the need for integration,
  • A Polemos-protected wallet to be used in-game, allowing players to store borrowed items and transfer their own items, while ensuring the borrower’s own items are untouched,
  • Collateral-free lending independent of the game, with only a small fee charged per item, and
  • Low cost borrowing, with prices varying from a few cents to a dollar depending on the asset borrowed.

The lending system launch complements Polemos’ existing platform offerings, including comprehensive blockchain news and features service “Pharos” and an integrated education and skills development offering in the “University”.

Polemos is one of the fastest growing entrants in a market expected to reach US$38 billion by 2028, closing a US$14 million seed round at a $100 million fully-diluted valuation early last year. [3] Their investors include Framework Ventures, one of the biggest and most influential investors in blockchain – managing around $1.4 billion in assets – and Delphi Digital.

Polemos has also appointed former Ninemsn tech and data MD, Richard McLaren as co-CEO (based in Australia); former CFO of global marketing and advertising giant Dentsu International, Carl Wilgenbus as CFO (based in Singapore); and media veteran and former MediaWorks NZ Chief News Officer, Hal Crawford as Head of Content (based in Australia).

Sascha Zehe, cofounder and co-CEO of Polemos, said: “Polemos has always believed in the benefits of decentralised gaming, and we’re proud to take it a step further with the world’s first independent blockchain game platform. By providing a convenient solution for borrowers and lenders alike, we’ve opened up lending of game assets to the whole industry – with no work required by games to enable these great benefits.”

Richard McLaren, COO and co-CEO of Polemos, said: “There are over 3.8 billion people who play games of one form or the other, whether it’s a mobile game, PC game, or console. I strongly believe that the unique benefits of blockchain games – where players have some ownership of what they’re earning – will translate into other games.

“Whether it’s on the blockchain or enabled within their own walled garden, it’s only a matter of time before we see mainstream acceptance of player ownership of the assets they earn. This, I believe, will propel GameFi into the mainstream within the next five years.

“So it’s a great privilege to be able to work so closely and intimately with a product and idea I truly believe is the future of gaming. I look forward to continuing my work with Sascha and the Polemos team to help deliver the next phase in this gaming revolution.”

To join the community and learn more, join the Polemos Discord channel.

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For interview requests: Erika Streegan // +61401 788 399 // erika@thirdhemisphere.com.au

Polemos (www.polemos.io) is the blockchain gaming platform for players. The Polemos platform provides news, information and services (like collateral free lending of game assets) to blockchain game players, making it the irreplaceable one-stop-shop for the interested, the ambitious, and the committed in blockchain games. The Polemos team believe passionately that player ownership and control of in game items is coming to all gaming and exists to support players of all abilities getting involved and achieving their goals. Based in Singapore, Polemos Labs is a globally distributed team of gamers, engineers, writers, artists and designers dedicated to supporting players all around the world.

Guardian (https://guardianlabs.org/programmable-gamefi) delivers programmable Web3 blockchain game infrastructure for game publishers and platforms. Founded on the principles of integrity and innovation our aim is to protect users in web3. Our white labelled game solution allows game developers to quickly and easily integrate safe, audited lending functionality for game NFTs without the cost of custom infrastructure, leaving them to focus on their players and their game.